game as Update: As of August 27, Origin has updated its version of SimCity 4. #Simcity 2000 wiki mods#The newspaper has some wacky articles to read when something happenes in your city. If you see 2000-1337 on your screen it means These types of mods typically. These were based in versions of real-life cities, and some were based on real events such as the 1991 Oakland firestorm, Hurricane Hugo in Charleston, South Carolina, or dealing with economic depression in Flint, Michigan - but also included more fanciful ones such as a "monster" destroying Hollywood. The game also included several playable "scenarios", in which the player must deal with a disaster (in most, but not all scenarios) and rebuild the city to meet a set of victory conditions. An "exodus" occurs after the year 2051 or later, when 301 or more Launch Arcologies are constructed each one "takes off" into space so that their inhabitants can form new civilizations on distant worlds (although the visual representation of scene consists of the Arcologies exploding in a manner similar to bulldozed buildings, one by one. Though there is no "true" victory sequence in SimCity 2000, the "exodus" is a close parallel. And youre a big-city mayor, managing every last detail of your busy metropolis. #Simcity 2000 wiki series#The second installment for the sims city series was SimsCity2K. 'Youre God himself, shaping the landscape and summoning disasters according to your own convenience. SimsCity2000 is a simulation/city building game for the computer. Players can create and run the city of their dreams in SimCity 3000 Unlimited. Graphics were added for buildings under construction in the residential, commercial, and industrial zones, as well as darkened buildings depicting abandoned buildings as a result of urban decay. SimCity 3000: Unlimited is a re-release of SimCity 3000. Enacting city ordinances and connecting to neighbouring cities became possible. SimCity 2000 is a city-building simulation video game jointly developed by Will Wright and Fred Haslam of Maxis. The budget and finance controls are also much more elaborate - tax rates can be set individually for residential, commercial and industrial zones. Most types of power plants have a limited life span and must be rebuilt periodically. There are a total of nine varieties of power plants in SC2K, including coal, natural gas, wind turbines, hydroelectric dams (which can only be placed on waterfall tiles) and the futuristic fusion power plant. Players could build highways, roads, bus depots, railway tracks, train depots and zone land for seaports and airports. This feature was incarnated into SimCity DS 2, a Japan-only sequel to the Nintendo DS-exclusive SimCity game SimCity DS.New types of facilities included prisons, schools, libraries, museums, parks, marinas, zoos, stadiums, hospitals (although they appeared randomly on residential blocks in the first SimCity, they could not be built by player) and arcologies. Originally the pre-release 3D version has interactions with Sims, which was predated before the 2000 Maxis game The Sims. The game has enhanced graphics for all buildings. The street mode from the 3D version of the game is reused in SimCity 64, SimCity 4: Rush Hour (albeit in an isometric view), SimCity Societies, and the 2013 reboot of SimCity. SimCity 2000: Replay (Sega Dreamcast) The first console version of the game, one of the first games announced for the Dreamcast, and one of the first titles for the American Sega Dreamcast, it was released in fall of 2005. #Simcity 2000 wiki full#The full 3D engine is used in SimCity 64 (a Japan-exclusive version of SimCity for the disk-drive add-on of Nintendo 64), SimCity Societies (which uses Tilted Mill's engine), the Wii version of SimCity Creator, and the 2013 reboot of SimCity and SimCity Buildit (both which uses the Glassbox Engine). When Maxis was experimenting 3D graphics with SimGolf (a golf simulation game not to be confused with the Sid Meier version), SimCopter (a helicopter-based flight simulator) and Streets of SimCity (a vehicle simulation game), Maxis decided to add the three dimensional engine, however, it was completely scrapped. The new plan focused on retaining the core engine of the game, improving more minor features in the game instead, such as larger maps, new zoom levels, and additional gameplay parameters.įeatures That Were Incarnated Into Subsequent Games 3D Engine Eventually, the 3D version was completely scrapped, Lucy Bradshaw was brought in from EA in November 1997 to lead the SC3K project, and a new revision based on SC2K's pseudo-isometric dimetric projection and sprite-based graphics was redeveloped from scratch. He was troubled by the 3D SC3K, questioning the viability of a game with such graphics. 2 Features That Were Incarnated Into Subsequent GamesĮA Acquisition and Game Changes Īfter EA completed their acquisition of Maxis, Luc Barthelet was assigned by EA as the new general manager of Maxis.
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